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← Older posts
  • JWildfire 8.50 (on all platforms) released

    Posted on December 25, 2023 2:51 am by thargor6

    JWildfire 8.50 is now available at Steam, at the Mac App Store and the offical JWildfire site.

    Most important changes: introducing a new type of transforms: background-transforms, and GPU render now supports transparency.

    Complete list of changes:

    - introducing a new type of transform: background transforms.
        - a background transform calculates a layer of a background, typically using one of the dc-type of variations
        - this way you can add very interesting backgrounds which also evaluate very fast (in comparison to the "classical iterations")
        - the intensity ("brightness") of the background is controlled by the "weight" parameter of the background transform
        - use the small "B"-button (which is located right of the "Final"-transform-button) to add a random background transform to the current layer
        - currently, about 60 variations support background transforms
           - please note, that you can also combine them with regular "pre_"-type-variations
           - you can make most variations to work as a "pre_"-type-variation in the user-interface by pressing the small "pre"-buttons
           - this way you can apply interesting deform-effects to your backgrounds
        - background-transforms can also be animated like regular transforms
        - you can control the position, size and orientation by changing the affine-part of the background transform ("triangles")
           - please note that this affine-transform is applied to the coordinates of the background
           - so it appears somewhat like an inverse transform
           - e.g. moving to the right, will move the background to the left
           - e.g. scaling down the triangle will zoom into the background, etc.
        - currently, the following variations support background-transforms directly:
            colormap_wf, dc_acrilic, dc_apollonian, dc_booleans, dc_cairotiles, dc_circlesblue, dc_circuits, dc_code,
            dc_ducks, dc_fingerprint, dc_fractaldots, dc_fractcolor, dc_gabornoise, dc_glypho, dc_gmandelbroot, dc_grid3D,
            dc_hexagons, dc_hoshi, dc_hyperbolictile, dc_inversion, dc_kaleidocomplex, dc_kaleidoscopic, dc_kaliset,
            dc_kaliset2, dc_layers, dc_linear, dc_mandala, dc_mandbrot, dc_mandelbox2D, dc_menger, dc_moebiuslog, dc_pentatiles,
            dc_perlin, dc_poincaredisc, dc_portal, dc_quadtree, dc_randomoctree, dc_rotations, dc_spacefold, dc_squares,
            dc_starsfield, dc_sunflower, dc_tesla, dc_tree, dc_triantess, dc_truchet, dc_turbulence, dc_voronoise, dc_vortex,
            dc_warping, dc_worley, f_complex, fract_dragon_wf, fract_formula_julia_wf, fract_formula_mand_wf, fract_julia_wf,
            fract_mandelbrot_wf, fract_meteors_wf, fract_pearls_wf, fract_salamander_wf, iconattractor_js, swirl3D_wf
    - GPU render now also supports transparency
    - new "mobius_dragon_3D"-variation by Whittaker Courtney, with added GPU-support
    - variation-filter in the user interface ("Background transform"), which shows only variations which are suitable for background transforms
    - new RANDOM_BACKGROUND-mutation to add background-transforms, which is available both in the "Quick Mutations"-tab and the MutaGen-window as well
    - new "Flame with Background"-random-flame-generator to generate flames with background-transforms
    - GPU render now supports bg transforms (by compositing
    - GPU render now supports background images and background gradients (by compositing)
    - the "shift"-parameter of the gradient can now be easilier be animate to created color-cycling animations (as suggested by
    Hugo Orosz)
    - fixed an internal matrix-multiplicatiopn-bug, reported by Brenda661
    - fixed a bug regarding to saving the window-position of the Easy Movie Maker, as reported by Hugo Orosz
    - restored the internal "TM*" scripts (which got lost due to unknown reason)
    - on GPU the xcolorshift, ycolorshift, and zcolorshift variables now also work with post_mirror, as reported by Brad Stefanov
    - removed the parameter tinaRealtimePreviewIdleAmount, which caused more problem than it was helpful
    - some optimizations, especially to the realtime-preview
    
    


    📂This entry was posted in JWildfire JWildfire releases
  • JWildfire 8.20 released

    Posted on October 21, 2023 11:41 am by thargor6

    JWildfire 8.20 is now available at Steam and the offical JWildfire site (the App Store version will come later).

    Most important change: GPU rendering now also works on NVIDIA 4xxx devices 🙂

    Complete list of changes:

    -upgraded the GPU render to CUDA 11.8, works also on NVIDIA 4xxx GPU’s now
    -new “Underwater”-random-flame-generator, most generated flames also work well with the GPU render
    -new “RANDOM_BG_COLOR”-mutation, makes it easy to play with different backgrounds for “Underwater”-flames
    -fixed a bug in the GPU-implementation of “loonie2”
    -added a non-ugly flame for selftest of the gpu render (selftest.bat in the FARenderJWF-folder)
    -adjusted the variation-type of many variations, leading to better random-flames in some cases
    -slightly improved the quality of various random-flame-generators
    -when using GPU render, automatically convert background-gradients to an average background color (because GPU render currently only supports a single background color)


    📂This entry was posted in GPU Render JWildfire JWildfire releases
  • JWildfire 8.00 released

    Posted on February 19, 2023 4:14 pm by thargor6

    JWildfire 8.00 is now available at Steam and the offical JWildfire site (the App Store version will come later).

    The rendering of solid flame fractals has been fundamentally revised. It is now faster and delivers a much better level of detail and more visually appealing images. In short: it’s fun now 🙂

    List of changes:
    - huge improvements in solid rendering, hence the big change in version number:
        -now it feels like it should have from the start
        -needs less render time (about 66%)
        -quicker response in the preview-render
        -more accurate calculation of normal vectors
        -more accurate lighting calculation
        -needs less spatial oversampling in order to get clear details in many cases
        -there are three other sizes of shadow maps available
        -fixed an old bug which caused the shadow direction differing from the light direction
        -much faster tone-mapping (the final phase of rendering)
        -use reduced shadow-map size when rendering (smaller) previews to save memory
        -new "pre_affine3D"- and "post_affine3D"-variations for more precise control over affine transforms in 3D space
        -all solid-random-flame-generators now support many more base-shapes
     - new "Solid (recursive)"-random-flame-generator to generate simple but nice solid flames (thanks Brad for the name suggestion)
     - fixed a bug which prevented entering of values into number-fields manually in some cases
     - increased the default value of tinaRealtimePreviewIdleAmount (which causes less idling and smoother realtime-preview))
     - changed the locale of number-fields to US, so that the decimal separator is always a dot (".")
     - added "hourglass3D"-variation as suggested at the Facebook-group
     - added "Yummy Gnarls BS"-script, made by Brad Stefanov

    📂This entry was posted in JWildfire JWildfire releases
  • Cable guy

    Posted on February 19, 2023 4:00 pm by thargor6
    Cable guy

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Yummy gnarl

    Posted on February 19, 2023 2:56 pm by thargor6
    Yummy gnarl

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Solid triangles

    Posted on February 19, 2023 2:56 pm by thargor6
    Solid triangles

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Solid spheres

    Posted on February 19, 2023 2:55 pm by thargor6
    Solid spheres

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Solid snails

    Posted on February 19, 2023 2:54 pm by thargor6
    Solid snails

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Solid Sierpinsky

    Posted on February 19, 2023 2:54 pm by thargor6
    Solid sierpinsky

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Sierpinsky 3D

    Posted on February 19, 2023 2:53 pm by thargor6
    Sierpinsky 3D

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Solid recursive

    Posted on February 19, 2023 2:52 pm by thargor6
    Solid recursive

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Carnivore throne

    Posted on February 19, 2023 2:51 pm by thargor6
    Carnivore throne

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Solid flower

    Posted on February 19, 2023 2:51 pm by thargor6
    Solid flower

    📂This entry was posted in Flame fractals JWildfire Solid flame fractals Wallpaper
  • Spirals

    Posted on February 19, 2023 2:49 pm by thargor6
    spirals

    📂This entry was posted in Flame fractals JWildfire Wallpaper
  • JWildfire 7.5x (on all platforms) released

    Posted on December 31, 2022 12:04 am by thargor6

    JWildfire 7.5x is now available at Steam, at the Mac App Store and the offical JWildfire site.

    Major changes:

    • re-implemented the realtime-refresh of the flame-preview for editing. It should work more smooth with less flickering and should require less CPU-time
    • new powerful “brush_strokes_wf”-variation which helps to apply a painterly look to your fractals
    • added the feature to mark/unmark variations as favourites

    For a more complete list, see “List of changes” under the “Help” main menu.

    Have fun! 🙂


    📂This entry was posted in JWildfire JWildfire releases
  • Painterly flame 35

    Posted on December 30, 2022 11:18 pm by thargor6
    Painterly 35

    📂This entry was posted in Flame fractals JWildfire Painterly Style
  • Painterly flame fractal 16

    Posted on December 30, 2022 11:15 pm by thargor6
    Painterly 16

    📂This entry was posted in Flame fractals JWildfire Painterly fractal
  • Painterly flame fractal 17

    Posted on December 30, 2022 11:13 pm by thargor6
    Painterly 17

    📂This entry was posted in Flame fractals JWildfire Painterly fractal
  • Painterly flame fractal 22

    Posted on December 30, 2022 11:12 pm by thargor6
    Painterly 22

    📂This entry was posted in Flame fractals JWildfire Painterly fractal
  • Painterly flame fractal 23

    Posted on December 30, 2022 11:09 pm by thargor6
    Painterly 23

    📂This entry was posted in Flame fractals JWildfire Painterly fractal

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  • Recent Posts

    • JWildfire 8.50 (on all platforms) released
    • JWildfire 8.20 released
    • JWildfire 8.00 released
    • Cable guy
    • Yummy gnarl
    • Solid triangles
    • Solid spheres
    • Solid snails
    • Solid Sierpinsky
    • Sierpinsky 3D
    • Solid recursive
    • Carnivore throne
    • Solid flower
    • Spirals
    • JWildfire 7.5x (on all platforms) released
    • Painterly flame 35
    • Painterly flame fractal 16
    • Painterly flame fractal 17
    • Painterly flame fractal 22
    • Painterly flame fractal 23

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